This does not mark the items as stolen, but it still has all of the same negative effects as seizing goods - the civilization from which the caravan originated will observe that the value of their caravan was less than what they had when they visited you, so even if you came to possess the goods through no fault of your own ( goblins killed the merchants, for example) they will decide that you stole from them and may decide to attack you in response. This apparently does nothing to benefit or hinder your trading.Īs a side note, if you deconstruct your trade depot with a caravan in it, the wagons will be killed and all the caravan's items will drop to the ground, to be readily hauled away by your Dwarves. Pressing the seize button while no goods are selected will result in the merchant interpreting your seizure as a joke. Seizing goods will hurt diplomatic relations - see Diplomacy for more details. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) unless they are "laundered" by decoration or used to create other goods. I can't stop you." and then leave immediately without the seized goods. If you seize goods from a caravan, the merchant will respond "Take what you want. Pressing s from the trade menu will seize the selected items of the merchants.
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